A downloadable asset pack

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[RPG Maker MZ Plugin]

Free Version:

This plugin allows you to play a custom sound effect when using an item.You can also adjust the volume and pitch of the sound.

Add the following Notetags to the item's Note field:

<sfx: soundname>

<sfxVolume: volume>

<sfxPitch: pitch>

- Replace "soundname" with the name of the sound file from the "audio/se" folder.

- "volume" is a value between 0 and 100 (default: 90).

- "pitch" is a value between 50 and 150 (default: 100).

- Ensure the sound file exists in "audio/se".

Example:

<sfx: HealSound>

<sfxVolume: 80>

<sfxPitch: 120>

This will play "HealSound.ogg" with 80% volume and a pitch of 120.

If no Notetags are present, the default sound effect will play.


Pro Version: 

The Pro version contains three new features. The Pro version may also be used in commercial projects.

Add the following Notetags to the item's Note field:

<sfx: soundname> - Plays a specific sound.

<sfxVolume: volume> - Volume (0-100, default: 90).

<sfxPitch: pitch> - Pitch (50-150, default: 100).

<sfxPan: pan> - Pan (-100 to 100, default: 0).

<sfxRandom: sound1, sound2,...> - Plays a random sound from the list.

<sfxState: stateId, soundname> - Plays a sound if the target has a specific state.

Example:

<sfx: HealSound>

<sfxVolume: 80>

<sfxPitch: 120>

<sfxPan: -50>

<sfxRandom: SoundA, SoundB>

<sfxState: 5, PoisonSound>

This will:

- Play "HealSound.ogg" with 80% volume, a pitch of 120, and pan set to -50.

- Randomly play "SoundA.ogg" or "SoundB.ogg".

- Play "PoisonSound.ogg" if the target has state ID 5.

If no Notetags are present, the default sound effect will play.

Terms of Use:

Free:

Free non-commercial use.

Pro:

Free for commercial and non-commercial use.

Please credit "Philly".



Download

Download NowName your own price

Click download now to get access to the following files:

Custom_Item_Sounds.js 2 kB
Custom_Item_Sounds_Pro.js 3.1 kB
if you pay $4.99 USD or more

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